October 2023 - Present, Utrecht
Pega DevOps Engineer at Rabobank
After the traineeship provided by BPM Company, I am continuing my responsibilities but now as an internal employee at Rabobank. Here, I develop, improve and maintain applications that provide value to Rabobank and their customers. This includes monitoring of the applications in the live production environment that both customers and employees use, and if necessary fix case exceptions, provide assistance to employees when they encounter an issue. This is done in an agile format using Scrum, within an international team that has members both on and off-site.
July 2022 - September 2023, Utrecht
Junior Pega Developer at BPM Company
As Junior Pega Developer, I am being trained to work with the low-code platform Pega. This platform is used to create applications that optimize and automate certain processes within a company. Currently, I'm on project at Rabobank, working as a Pega DevOps Engineer with experience with both front and back-end development. During my working experience here I earned both my certifications for Pega Certified System Architect and Pega Certified Senior System Architect. Meanwhile, I'm getting practical work experience with the platform to use the various parts covered in these courses in practice.
September 2021 - December 2021, Enschede
VR Teaching Assistant at the University of Twente
For this job I had to supervise a tutorial session where students learned to work with Virtual Reality inside Unity using the Oculus Quest 2. Tasks involved setting up the VR setups and PCs, helping students when they encountered problems during their assignments and checking their work to give them a sign-off.
September 2018 - April 2022, Enschede
Bachelor's Creative Technology at the University of Twente
Here I learned many skills such as programming using HTML, Processing, Python and C#. Many courses involved learning design principles of various areas such as Human Computer Interaction, User Experience Design, Game Design and Visual Communication. Other courses involved Artificial Intelligence, Data Visualization, Statistics, Internet Technologies, 3D-modelling and Game Engine Technology.
This is where my interest for developing games really took off. A few friends and I, formed the UT Game Guild to promote interest in Game Design and Development at the University of Twente and organized various activities such as workshops and game jams.
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During my minor space, I took courses related to Smart Spaces (smart objects and distributed sensing, distributed intelligence and context awareness, mobile and indoor localization, and smart interaction) and eSports research (business and management, performance optimization from both a player and data science perspective, ethics and inclusiveness).
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For my Bachelor's Thesis I researched Virtual Reality, Presence, Immersion, Embodiment, Embodied Design Methods to create a Virtual Reality Design Tool that enhances the design process by engaging users both mentally and physically in the creative process.
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September 2010 - August 2017, Bergen op Zoom
VWO N&T and N&G at Roncalli SG
Classes: Dutch, English (Cambridge C1), French, Maths B, Physics, Chemistry, Biology and Computer Science
Certifications
Pega Certified System Architect
Date: 25/07/2022
Pega Certified Senior System Architect
Date: 07/03/2023
Skills
Design
Taught in the ways of Human Computer Interaction (HCI)
Good understanding of User Experience (UX)
Taught in the ways Game Design using the techniques featured in the Book of Lenses by Jesse Schell
Experience with designing streaming overlays for use in OBS streaming
3D Art
Proficient in working with Blender and Autodesk Maya
Proficient in environment design
Proficient in 3D-modelling objects
Basic skills in 3D-modelling characters
Basic skills in rigging game characters
Understanding of working with PBR materials
Understanding of working with and creating shaders
Understanding of animating characters and objects
Understanding of scene lighting and atmospheric effects
Basic understanding of rendering techniques (SSR, SSAO, RT)
Programming
Experience with and able to code in the following languages:
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C# - In combination with Unity game development
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C++ - In combination with Arduino development
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Java - In combination with Android Studio app development & Processing
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Pega Platform (Low-code)
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Python
Experience in working with Machine Learning for Facial Recognition and Context Sensing
Software Proficiencies
Proficient in working with Unity 3D Game engine
Basic knowledge in working with Unreal Engine
Experience in developing software for Virtual Reality
Experience with developing mobile applications using Android Studio
Experience with using JetBrains Rider and PyCharm
Experience with operating systems: Linux and Windows 7/10/11
Experience with using GitHub and Plastic SCM for version control and code review in team projects
Proficient in using OBS streaming software to broadcast live streams on platforms such as Twitch and YouTube
Proficient with Microsoft Word, Excel, Powerpoint, Teams
Proficient with Adobe Illustrator, Photoshop, Premiere Pro and After Effects
Proficient with Autodesk Maya
Proficient with Blender
Languages
Dutch: Native language
English: Advanced skills in listening, speaking, reading and writing at Cambridge C1 level
French: Basic skills in listening, speaking, reading and writing
Hobby's & Interests
A summary of my interests, spare-time activities and hobby's
Activities & Hobby's
Developing Indie games as part of Cwispy Studios
Founding member of the UT Game Guild. Organizing events: Game Jams, Workshops etc.
Hanging out with friends and playing video-games
Experimenting with Unity, creating various game prototypes
Miniature assembly and painting
Computer hardware (current trends and building pc's)
Experimenting in Blender
Watching movies
Participating in Dungeons & Dragons as a player
Reading
Drawing
Interests
Gaming
Game development
Virtual Reality
Film-making
Storytelling
Visual Effects
Animation
Drawing and Sketching
Game Design
Dungeons & Dragons, Critical Role
Organizing Gaming Events
PC Hardware & Technology
Selecting Parts & Building PC's
Don't hesitate to contact me about my past work experience, skills or previous work.